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 my favorite team.

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wyjd13
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PostSubject: my favorite team.   Sun Jan 11, 2009 1:35 pm



Metagross Lv.62

Steel/Psychic
#376
Modest Nature

Atk:177
Def:178
Sp. Atk:160
Sp. Def:146
Spd:120

Ability: Clear Body
Holding: Mind Plate

Moves:
-Reflect
-Psychic
-Meteor Mash
-Light Screen

Somewhat of a Special and Physical wall. Reflect and light screen make sure that nothing takes it out. Meteor mash is a powerful move that is amplified with Metagross' attack and its type. Psychic is backed up by the mind plate and its type. I'm currently working on improving its speed either through an item or carbos.




Staraptor Lv.63

Normal/Flying
#398
Naive Nature

Atk:191
Def:112
Sp. Atk:99
Sp. Def:74
Spd:171

Ability: Intimidate
Holding: Razor Claw

Moves:
-Brave Bird
-Ariel Ace
-Close Combat
-Fly

Staraptor is rather fragile to use in some cases. Its attack stat is absolutley rewarding and it makes brave bird a formitable attack just so long as its not used on a type that resists it. Razor Claw increases the critical hit ratio of all its moves which is a life saver sometimes and can really make opponents pretty mad. Its overall speed and attack could put it at the potential of being a sweep.




Rhyperior Lv. 58

Ground/Rock
#464
Careful Nature

Atk:175
Def:162
Sp. Atk:74
Sp. Def:83
Spd:61

Ability: Solid Rock
Holding: Earth Plate

Moves:
-Horn Drill
-Mega Horn
-Stealth rock
-Earthquake

Solid rock helps me with stand super effective hits sometimes. Horn drill is a good way to turn the tide of battle if it hits. Mega horn is great to have against psychic types and especially threatening grass types. Stealth rock helps me get a head start on each of the opponents pokemon. Earthquake is backed up by its type and the earth plate making it an especially hard hit. Rhyperior is a physical wall and a sweep.




Venusaur Lv. 70

Grass/Poison
#003
Bold Nature

Atk:125
Def:180
Sp. Atk:182
Sp. Def:175
Spd:137

Ability: Overgrow
Holding: Miracle Seed

Moves:
-Sleep Powder
-Frenzy Plant
-Energy Ball
-Sludge Bomb

This one is definitely built to win. It has decent speed and when it lands a sleep powder the opponent is helpless. Each of its attacks are special since it has tremendous special attack. energy ball is strong and is backed up by its type, overgrow, and miracle seed. Frenzy plant also benefits from this and has amazing power. Sludge Bomb is a strong poison attack with a decent chance of leaving the foe poisoned. It helps take care of grass types too. Venusaur's defence is good too.




Infernape Lv. 62

Fire/Fighting
#392
Impish Nature

Atk:146
Def:136
Sp. Atk:142
Sp. Def:110
Spd:171

Ability: Blaze
Holding: Fist plate

Moves:
-Close Combat
-Blast Burn
-Overheat
-Flare Blitz

Close Combat is amped by Fist Plate. The other attack are fire; two special and one physical. They're all backed by its type and blaze in a tight situation. Infernape can be beaten easily if not used carefully, as its defences are low. But what it lacks it makes up for in speed and attack.




Lapras Lv. 57

Water/Ice
#131
Bashful nature

Atk:121
Def:117
Sp. Atk:125
Sp. Def:123
Spd:80

Ability: Water Absorb
Holding: NeverMeltIce

Moves:
-Hydro Pump
-Ice Beam
-Psychic
-Thunderbolt

I like this one's moves especially. They can cover many different types of enemies. Lapras can shut down rock, ground, fire, grass, dragon, water, flying, poison, fighting, and steel with these moves. its only down side is its speed which is also currently being worked on.
Water attacks transfer into HP for Lapras every time its attacked. NeverMeltIce helps its ice beam get to the power of around 120 including the advantage from its type.




I want as much criticism as possible. I know the natures aren't the best but im not going to worry about them. So I don't need to hear much about that.
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vanillabear
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PostSubject: Re: my favorite team.   Sun Jan 11, 2009 3:47 pm

Once staraptor is dead anything with EQ will kill the rest. And if you know they have EQ and they know you know they therefore know you will switch to staraptor so can like ice beam on t bolt it.

EDIT:except lapras aswell
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wyjd13
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PostSubject: Re: my favorite team.   Sun Jan 11, 2009 4:00 pm

it all depends on whats using EQ. if metagross has better speed then reflect will solve that problem. EQ wont OHKO all of them but staraptor. they should survive it. maybe not infernape and rhyperior.

thanks for the help though.
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Sonic rush79
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PostSubject: Re: my favorite team.   Sun Jan 11, 2009 11:02 pm

Rhyperior take off horn drill and stealth rock give it hammer arm and Avalanche
put stealth rock on a pokemon that is fast with less power then rhyperior
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Monkey
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PostSubject: Re: my favorite team.   Mon Jan 12, 2009 8:44 am

BREED A NEW INFERNAPE.

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PostSubject: Re: my favorite team.   Mon Jan 12, 2009 9:41 am

I don't know where to start!
Your team has so manny wrong moves and WRONG natures,
Lapras should be modest and have ice beam,psychic,t-bolt and confuse ray
252 sp.atk 252. hp

Ryperior:
Admant
Moves:
Earthquake
Stone Edge
Hammer Arm
Rock Wreacker/avalance/Giga Impact

I have rock wreacker as a last resort, when he is posiond and I know he can't take down the opponent.

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BuG
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PostSubject: Re: my favorite team.   Mon Jan 12, 2009 2:55 pm

Lol is this a joke? straptor with 3 flying move and infernape with 3 fire moves .......
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wyjd13
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PostSubject: Re: my favorite team.   Mon Jan 12, 2009 5:17 pm

this place is too intense for me.
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vanillabear
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PostSubject: Re: my favorite team.   Mon Jan 12, 2009 5:33 pm

Items are quite funny most are just plates
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Jordan
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PostSubject: Re: my favorite team.   Wed Jan 14, 2009 12:40 pm

wyjd13 wrote:


Metagross Lv.62

Steel/Psychic
#376
Adamant Nature

Atk:177
Def:178
Sp. Atk:160
Sp. Def:146
Spd:120

Ability: Clear Body
Holding: Choice Band/Leftovers(If Def. is good)

Moves:
- Meteor Mash
- Earthquake
- Explosion
- ThunderPunch / Pursuit / Bullet Punch







Staraptor Lv.63

Normal/Flying
#398
Adamant/Jolly Nature

Atk:191
Def:112
Sp. Atk:99
Sp. Def:74
Spd:171

Ability: Intimidate
Holding: Choice Band/Choice Scarf

Moves:
- Brave Bird
- Close Combat
- Return / Double-Edge
- U-turn / Pursuit / Quick Attack







Rhyperior Lv. 58

Take Demons Idea




Venusaur Lv. 70

Grass/Poison
#003
Bold Nature

Atk:125
Def:180
Sp. Atk:182
Sp. Def:175
Spd:137

Ability: Overgrow
Holding: Leftovers

Moves:
-Sleep Powder
-Frenzy Plant
-Energy Ball
-Sludge Bomb

He is Okay the way he is




Infernape Lv. 62

Fire/Fighting
#392
Adamant/Jolly Nature

Atk:146
Def:136
Sp. Atk:142
Sp. Def:110
Spd:171

Ability: Blaze
Holding: Life Orb/Focus Sash

Moves:
- Flare Blitz
- Close Combat
- U-turn / ThunderPunch
- Stone Edge / Earthquake


Infernape with a Impish nature is wrong, so so wrong. Infernape is not a wall and if you EV'd it in Def it would die in 1 hot anyway..




Lapras Lv. 57

Water/Ice
#131
Naughty / Lonely nature

Atk:121
Def:117
Sp. Atk:125
Sp. Def:123
Spd:80

Ability: Water Absorb
Holding: Life Orb

Moves:
- Dragon Dance
- Return / Waterfall
- Hydro Pump
- Ice Beam




I want as much criticism as possible. I know the natures aren't the best but im not going to worry about them. So I don't need to hear much about that.


Changes i red...
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BuG
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PostSubject: Re: my favorite team.   Wed Jan 14, 2009 11:28 pm

Good job jordan Very Happy lol

and w guy that posted this ummm this is probally gonna be the softest forum you come across try going and battling some of the guys that me and ex do .... then you might actually cry
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wyjd13
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PostSubject: Re: my favorite team.   Thu Jan 15, 2009 12:06 am

ill have another team. it will be similar, but there will be changes. i needed all this negative stuff. it will be up in a few days maybe.
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sam !
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PostSubject: Re: my favorite team.   Mon Jun 15, 2009 9:41 am

1st off you havent got a set in stone lead which is important for a team may i suggest using metagross or infernape as both are good for getting sr up which is essential in todays metagame and allows for some 2hkos to turn into 1hkos.

Infernape @ focus sash
64attk / 252 spa / 192spe
nature : naive
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Mach punch / Close combat

Fake out 1st turn unless a ghost this gets rid of any sashed leads. stealth rock 2nd turn or on the 1st . Then you are free to attack or switch the sash is used so you can activate apes blaze abilty and raise the power of FB. i prefer mach punch just to take out with a priority.

Metagross@occa berry
252hp / 236 attk / 12 def / 8 spe
nature : adamant
~ Stealth Rock
~ Earthquake
~ Bullet Punch
~ Explosion

works same way apart from sr 1st turn. then cause damage after bullet punch being priority and stab allows him to be rid those annoying leads of there sashs.
the rest is obvious. occa berrys to weaken fire moves and to then take them out with eq.


Now you have a lead set up which either one you choose and have now got secondary damage up.

Now for your team

Venusaur @ black sludge
bold
252hp / 252 spdef or 252 def / 6spe
~ Sleep Powder
~ Leech Seed
~ Energy Ball
~ Sludge Bomb

venusaur can come on the main attacking types electric , fighting , water . and grass meaning he can annoy many teams sleep on 1st turn then leech on switch this is an extremely good set with sr support as you get the sr damage each time.

Rhyperior @ leftovers
adamant
solid rock
132 HP / 192 Atk / 16 SpD / 168 Spe
~ Substitute
~ Rock Polish / Swords Dance
~ Stone Edge
~ Earthquake

sub the rock polish up or dance and then fire off attyacks that ev spread means that a blissey with seismic toss wont break a sub . sub also allows for status not to be a problem so no rock wrecker :@

Lapras
take jjays set if you desparetely want it
lapras is pants in all fairness id use a starmie

Starmie @ expert belt
natural cure
timid
4 HP / 252 SpA / 252 Spe
~ Rapid Spin
~ Hydro Pump
~ Thunderbolt
~ Ice Beam

rspin to get rid of rocks and tox spikes and spikes . natural cure cures posion so doesnt worry about status . Scares most spin blockers also so you wont have much worry as if you use the attacks they ll presume an offensive set.


Staraptor same as jjay
but jolly nature.
close combat
brave bird
u-turn
pursuit

pursuit guarentees kills on celebis , exeggs etc running out fearing a brave bird .
raptors an okay poke in all fairness but you'll need the spin support . or its not staying around for long !


metagross @ life orb
adamant
112 HP / 252 Atk / 12 Def / 132 Spe
~ Agility
~ Meteor Mash
~ Earthquake
~ ThunderPunch / Ice Punch / Explosion


agiligross brilliant sweeping when teams are weakend and is a great late game sweepert use this set if doing it as a late game sweeper if not stick with jjays



or


Nape @ life orb
64 Atk / 252 SpA / 192 Spe
naive
~ Fire Blast / Flamethrower
~ Close Combat
~ Grass Knot
~ Hidden Power Ice


or

Nape @ life orb
252 Atk / 64 SpA / 192 Spe
naive
~ Close Combat
~ U-turn
~ Stone Edge / Mach Punch
~ Overheat
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Monkey
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Misc. Info : humor of the glory days:
[17:53:38] Shitface : monkey is a redhead too
[17:53:47] Shitface : and so is caiite
[17:53:50] Shitface : and so is tom
[17:54:19] MonkeyJR : Shitface i bald <---LOL!


PostSubject: Re: my favorite team.   Mon Jun 15, 2009 10:18 am

very nicely posted, but this is from January and is an old topic. locking/archiving

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my favorite team.
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