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| | IVs. Explained! | |
| | Author | Message |
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Arctic Eclipse Member
Number of posts : 468 Age : 27 Location : New Mexico.
| Subject: IVs. Explained! Sun Jun 21, 2009 1:42 am | |
| Note : This Is Serebii's Property And I'm Using It With Giving Them Credit Also Adding Other Things You Might Need.
The Diamon And Pearl Iv Calculator Is Here Also Used For Other Things Too ! http://www.serebii.net/games/iv-calcdp.shtml
There's a lot of things that influence what stats you get when you finally overcome the odds and receive a pokemon at level 100. Say you have a Salamence, and you decide to battle someone else's level 100 Salamence. Your Salamence uses Dragon Claw and takes half of the opponents HP away. In return, the other Salamence uses Dragon Claw as well and takes all of your Salamence's HP away. "What gives? Shouldn't the attacks do the same amount of damage?" Well, no. More than likely, the Salamence that got knocked out probably had lower HP and Special Defense than usual, along with Special Attack. This is influenced by a lot of values, but in particular, Individual Values.
Individual Values have the most influence on any stat of any pokemon. It's what makes every single pokemon unique and have different stats. Say we have the mega-defensive bug type, Shuckle, and it's EV trained in both defense and special defense and it's at level 100, and a neutral nature. If we look at the base stats for this pokemon's defense and special defense, they both say 230, so you'd figure there wouldn't be much of a difference, right? Well, in reality, there can be a pretty wide difference. At level 100, this Shuckle has a defense stat that is 466, and a Special Defense stat equaling 542. Quite a wide difference there, about 80 points separated. A person using this Shuckle had better watch out for attack based moves if they are relying on defense.
As for technical information pertaining to Individual Values, the equation for it will –usually- give a number between 0 and 31. Keep in mind that the equation's we have to the IV's are not the same as in the game, but they are extremely close. With these equations, it's best to calculate it closest to level 50 as possible for accurate results. If you're looking to calculate a pokemon's IVs that you have trained, then hopefully you know the Effort Points it gained. If you don't then the math will be completely inaccurate if you just stick the stats in the equation. If you don't already know, Hidden Power is calculated completely on IV's.
Now that I've showed how much they can affect stats, let's grab the equation for determining a pokemon's Individual Value. Keep in mind that this is NOT for Hit Points. That has its own equation.
IV = ((Math.Ceiling(Stat / Personality Value) - 5) * 100 / Level Value ) - 2 * Base Stat – Effort Points / 4
…And you probably don't know what Math.Ceiling means either. It's basically a term used when you want something rounded up, like to the Ceiling. If it was rounding down, like to a floor, it would be Math.Floor. Simple right? There's also a flaw in this equation, as it counts all of the Effort points, not the ones that have been added to the stat which is what we want outta there, so this equation is a little more accurate.
IV = ((Math.Ceiling(Stat / Personality Value) - 5) * 100 / Level Value) - 2 * Base Stat – Math.Floor(Effort Points / 4)
As for the HP Individual Value equation, here it is without edit:
Hit Point IV = (( Stat - Level - 10 ) * 100/Level ) - 2 * BaseStat - EV/4
Of course, we face the same problem as the other equation, so here's the edited version:
Hit Point IV = ((Stat – Level Value - 10) * 100 / Level Value ) - 2 * BaseStat – Math.Floor(EV / 4)
As you can see there's a lot of things you need in order to do these equations to get the Individual Value that this returns to you. The most important thing you need is the stat, apparently. The second thing you need is the Personality Value, which is basically what effect the personality has towards your stats. Now because we know that Natures can give a +10% increase towards a stat, or a -10% decrease towards a stat, we need to convert that to an actual number so that it can work in the equation.
If the Nature gives a +10% increase to a stat, then the Personality Value = 1.1 If the Nature doesn't have an effect towards the stat, then the Personality Value = 1 If the Nature gives a -10% decrease to a stat, then the Personality Value = 0.9
I'll explain Personality Values more in the DV guide. Another thing you need for the equation is the Base Stats of the pokemon, which you can find in the Pokedex right above the Max Stats at the bottom. The last thing you need are the Effort Points gained from battle, which are explained in another guide. Effort Points are equal to zero if you never battled with it yet, or used rare candies to level up, or even used the daycare to level up. Anyway, suppose I went through Colosseum twice and caught two Forretress. Let's find all we can about the information we need about them so we can determine the IVs.
Forretress 1 Level 43, Mild Nature Hit Points: 121 Attack: 94 Defense: 114 Sp. Attack: 72 Sp. Defense: 57 Speed: 41 No EV's gained
Forretress 2 Level 43, Relaxed Nature Hit Points: 130 Attack: 88 Defense: 143 Sp. Attack: 60 Sp. Defense: 62 Speed: 45 No EV's gained
Forretress's Base stats 'Base Stats Hit Points: 75 Attack: 90 Defense: 140 Sp. Attack: 60 Sp. Defense: 60 Speed:40
Seems like a lot of information, doesn't it? Well I can't argue with you there, but that's everything we need to do the equations out now. Let's use this information to find the IV of Attack of Forretress 1 first:
IV = ((Math.Ceiling(Stat / Personality Value) - 5) * 100 / Level Value) - 2 * Base Stat – Math.Floor(Effort Points / 4) IV = ((Math.Ceiling(94 / 1) – 5) * 100/43) – 2 * 90 – Math.Floor(0/4) IV = ((89) * 100 / 43) – 180 IV = (8900 / 43) – 180 IV = ~207 – 180 IV = ~27
27, eh? That's actually almost close to the best it can be. Let's see how Forretress 2 does for the same test:
IV = ((Math.Ceiling(Stat / Personality Value) - 5) * 100 / Level Value) - 2 * Base Stat – Math.Floor(Effort Points / 4) IV = ((Math.Ceiling(88 / 1) – 5) * 100 / 43) – 2 * 90 – Math.Floor(0 / 4) IV = ((83) * 100 / 43) – 180 IV = (8300 / 43) – 180 IV = ~193 – 180 IV = ~13
Wondering what the ~ is meaning? It's algebra for "about". As I stated before, these formulas will not be as accurate as the real things, but they are pretty darn close. At level 5 these equations won't be very accurate at all, so it's best to level up to at least 25 I recommend. Anyway, you get the idea for the main 5 stats, so let's just do the Hit Points one now cause I'm lazy.
Forretress 1: Hit Point IV = ((Stat – Level Value - 10) * 100 / Level Value ) - 2 * BaseStat – Math.Floor(EV / 4) Hit Point IV = ((121 – 43 – 10) * 100 / 43) – 2 * 75 – Math.Floor(0 / 4) Hit Point IV = ((7 * 100 / 43) – 150 Hit Point IV = (7800 / 43) – 150 Hit Point IV = ~181 – 150 Hit Point IV = ~31
Wait, wait! It's 31, so that mean's it's perfect, right? Well in this case… no. It's not. If you look at Forretress 2's HP, it's 130, which is 9 points higher than this Forretress. It's a perfect example of when these equations can be inaccurate. The best thing you could do at this point is level it up further to get a bigger difference in the stats.
So how can I influence IV's? Well since IVs are given to a pokemon upon meeting, the best thing you can do is just receive a pokemon with high IV's. This means doing one of two things, or both. Catching pokemon a large amount of the same species of pokemon is an okay way, but you'll need a large stock of pokeballs and catching pokemon from the wild usually results with average/lower than average IVs. The second way to obtain IVs is breeding. Pokemon that are bred usually result with normal/higher than normal IVs. This is not true for every single pokemon however, as you can still get low IVs with breeded pokemon and uber IVs with wild pokemon. There really isn't much you can do to get good IVs except for persistent effort to get good IVs, just make sure you have the patience for it.
That basically explains Individual Values. If you have more accurate formulas or more information to add, PM Me on the forums.
A few patterns
HIT POINTS 31-Often dozes off 30-Loves to Eat 29-Likes to Relax 28-Likes to scatter things 27-Often Naps 26-Often dozes off
ATTACK 31-Likes to thrash about 30-Proud of its' Power 29-Hot Tempered 28-Quick tempered 27-A little Quick-Tempered 26-Likes to Thrash about
DEFENSE 31-Capable of taking hits 30-Sturdy Body 29-Good perseverance 28-Good endurance 27-Highly persistent 26-Capable of taking hits
SPEED 31-Alert to sounds 30-Likes to run 29-Quick to flee 28-Somewhat of a clown 27-Impetuous and silly 26-Alert to sounds
SPECIAL ATTACK 31-Mischeivous 30-Highly Curious 29-Very Finicky 28-Often lost in thought 27-Thoroughly cunning 26-Mischeivous
SPECIAL DEFENSE 31-Somewhat Vain 30-Strong Willed 29-Somewhat Stubborn 28-Hates to lose 27-Strongly Defiant 26-Somewhat Vain | |
| | | Jack Member
Number of posts : 56 Location : Georgia
| Subject: Re: IVs. Explained! Fri Jul 10, 2009 11:39 pm | |
| hey would a dragonite IVed and EVed in special attack and special defence be good? I was wondering cause i tried to do some breeding and these were the parents. Mom: Mild Nature - Impetuous and silly >>>>>>>>>>>>>>>>>>>>>>>>>>>> Dad: Gentle Nature - Capable of taking hits.
It was my first try and im sure it sucked but this was my outcome.
Dratini - Rash Nature - likes to relax. level 1 with all stats 6 except for special defence which is 5 (which i was hoping was high...). lol at the failboat. | |
| | | Arctic Eclipse Member
Number of posts : 468 Age : 27 Location : New Mexico.
| Subject: Re: IVs. Explained! Sat Jul 11, 2009 1:37 am | |
| Well usually a sweeping pokemon is ev'd in whatever they are ( attack or special attack and speed). So Special Defense wouldn't be good for it unless you wanna make it bulky. And that Dratini doesn't give almost nothing of help. To get perfect results, get an IV battle. Rash is good for a MixNite imo. | |
| | | Jack Member
Number of posts : 56 Location : Georgia
| Subject: Re: IVs. Explained! Sat Jul 11, 2009 10:09 am | |
| your talking a different language to me. And the reason i tried to pick special defence is because ice is his super weakness, as well as dragon. I know dragonite sucks but i have a ton of dragonairs so i tried to match the best i could. Could you give me any reccomendations on personalities and hobbies or whatever (ex. Likes To Eat)? Thanks for the help. Jack
EDIT: or should i just give up on dratini and try to work on my Jolly zapdos? I heard zapdos is really good if you make him right. I'm sure mine isn't any good because he is jolly, but he is almost brand new. He's level 62. Thanks once more. Jack | |
| | | Arctic Eclipse Member
Number of posts : 468 Age : 27 Location : New Mexico.
| Subject: Re: IVs. Explained! Sat Jul 11, 2009 1:17 pm | |
| Sorry to be taking a different tone but you have to look at Dragonite's base special which is 100 and is decent but you also have to look at his Attack which is 134. What is better? Obviously attack. And yes he is x4 to ice so if you want to ev train it in special defense, be my guest but what about against a Weavile? You almost will NEVER run into a Special Weavile and if it uses Ice Punch or Ice Shard your dead cause they are Physical attacks. So it is better to have Yache Berry which reduces damage from ice attacks and you can make it a sweeping set and put that attack to use so actually a Jolly or Adamant nature would be better. And also, Jolly Zapdos isn't good. It has no physical thunder attacks and would be better with a Bold defensive set or a Modest/Timid sweeping set. Hope I helped.
Prof. Blue~Rum | |
| | | Jack Member
Number of posts : 56 Location : Georgia
| Subject: Re: IVs. Explained! Sun Jul 12, 2009 10:09 pm | |
| Wow, thanks so much for the thoughtful post. I have a few more very short questions, if i keep breeding my (same) two dragonairs will i get a jolly or adamant natured one (dratini) eventually? Or should i give up on the parents and get two new ones?
Also, what type of moves should i teach him? All dragon? Or All flying?
And if i do get an adamant or jolly natured one, should i EV train it in attack and special defence, or just attack and give it that berry you talked about in your last post.
PS: can you check your PMs because i think i might have sent you one about a starter.
Thanks again. -Jack | |
| | | Arctic Eclipse Member
Number of posts : 468 Age : 27 Location : New Mexico.
| Subject: Re: IVs. Explained! Sun Jul 12, 2009 10:35 pm | |
| Yes you will eventually get a Jolly or Adamant one. No you shouldn't give up, unless you get parents that have good IVs in the stats you want to EV train it in so the offspring inherits the IVs. No, never teach a pokemon all one type moves.
However a good moveset for a Dragonite could be ~Dragon Dance ~Fire Punch ~Outrage ~Earthquake And remember to have Yache Berry on it.
If you get adamant or Jolly, EV train in Attack and Speed and like above, use Yache Berry.
Yes, I received your PMs, but please post in my Lab.
Blue~Rum | |
| | | Jack Member
Number of posts : 56 Location : Georgia
| Subject: Re: IVs. Explained! Sun Jul 12, 2009 11:20 pm | |
| Oh, ok thanks ALOT for the information. Your really really really REALLY helped. I might post again on here after I get my pokemon for a few questions, like i have no idea how to figure out the IVs or w/e 31,29,24,26,31 is for example. But im pretty sure I can figure it out . thanks mate | |
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